For Need for Speed: Carbon on the PC, a GameFAQs message board topic titled "What's The Best Car To Buy In The Whole Game? Out of all cars in the WHOLE game, what ProStreet ditches the illegal side of things. Undercover brings it back, but you're a police agent. Shift disregards that, and goes simulation. In 2010, Hot Pursuit returns, with a bit of Burnout. Then, a story-focused, illegal street racing linear entry. Thennext year, NFS decided to go full Burnout. [NFS Carbon] 20 Racers in Race Wars 381 3.9K By NyxVeliona NFSMods is a website that hosts Need for Speed mods, you can download mods and upload your own. The 8 Best Cars In Need For Speed Unbound Need for Speed: World is a PC exclusive, taking the style of Most Wanted and Carbon and implementing MMO elements. As the title suggests, World has a The Muscle Car representative is the Chevrolet Camaro SS, so pick that if you want to go Muscle. You'll get to do a test race to see if that's the car you want, and then learn the basics about teamwork in the game in a tutorial race. Then, you're off to Free Roam. Then you'll end up pursued by the cops as you begin. Even though I beat Most Wanted, Underground, Most wanted 2012 in the past few days, Carbon is making me question my ability as a racing gamer. I'm not even frustrated as I usually get during Underground. The controls just don't feel right so I feel like there's no point even trying. For me it's the opposite, Carbon driving on PC is considerable The best race tracks aren't available in Quick Race, instead they're limited to Collectors Edition Challenge Series (some with cars that don't even fit the tracks, like, why do you have to drive a Tier 1 Tuner on Highway 142, which is just beginning for Tier 2 or higher Muscle Cars). Carbon is an experience I wouldn't recommend on consoles Tough luck - as was the case with Need For Speed Payback, the Japanese manufacturer is absent from Heat’s garage. But let’s not focus on what you can’t drive. So without further ado, here pyber80 16 years ago #2. The physics for drifting changed somewhat between NFSU2 and Carbon. The devs were trying to get better realism I suppose. And I must admit, drifting in NFSU was a cake walk. I don't think there's a single drift that I didn't acquire at least 150k, up to ~400-500k for the later races. JIA7yh.

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